
Hey Hey!

Ship Graveyard Simulator - Release Trailer
Ship Graveyard Simulator
Visit the largest ship graveyard in the world. A dozen kilometers of beach filled with wrecks. Hundreds of ships wrecked on the coast. Game made with UE4.
​
I was working on this game for Games Incubator.
My work: Team Lead, Gameplay Design, Core Loop Design, Technical Design, UI Design.
​















Interkosmos 2000 - Gameplay Trailer | Meta Quest 2
Interkosmos 2000
Experience the intense exhilaration of spaceflight.
Explore the awe-inspiring interiors of a realistic space capsule. VR game made with UE4.
I was working on this game for Ovid Works.
My work: Gameplay Design, Balance, UI Design, Documentation.
​













ALIENATED
Unannounced AA Third Person Stealth Action game, story driven, animation driven, photorealistic graphics.​ Made with Unreal Engine 5.
I was working on this game for Bambaa.
My work: Lead Game Design, Gameplay Design, Combat Design, Multiple Enemy AI Design, Documentation.
​​​​
You can find some details about project here.

About Gravity Trailer
ABOUT GRAVITY
Puzzle action game. You found lost space station. And now you are trap there. Station has own secrets. And gives powers. Find out her mystery.
​
Personal project, made with Unreal Engine 4.
​












ABOUT ME
Hey, I'm Marcin and I'm a game designer. And a huge Mass Effect fan! I love creating innovative mechanics, inspiring people with my passion for gameplay or improving player combat and enemy AI. Outside of work, I enjoy reading fantasy, baking new cakes, or diving into another RPG session. And playing games, obviously.
My skills:
- Unreal Engine (4 & 5, GAS)
- Programming (Blueprint, C++)
- AI (Behavior Tree, State Tree)
- Game Balance
- Leading and planning work
- Documentation (GDD, Miro, Confluence, Jira, Notion)
- English C1
My specialization:
- Team Lead
- Combat Design
- Gameplay Design
- AI Design
- Character Control Design








